A quick google search will show you the sheer number of different theories about the stories of these characters and even the identity of the character you play as. In the end players must piece together the story and fill in the blanks themselves, some of the voice clips are random, too, so no one will have exactly the same experience. The game teases you with clues and details as you stroll through caves and up mountains, forcing you to keep pressing on in the hope of finding out more, but the tale is left intentionally vague. That really is all there is to it, the only control you have is to walk and look as you’re guided around the bleak, but extremely detailed island, searching but not knowing what for, listening to the narrator to try and learn the story of these characters, occasionally stumbling upon a ruined building, photograph, or drawing on a wall. Meanwhile, the soundtrack of live strings and choirs starts up, creating an eerie yet calming atmosphere that continues throughout. As you begin to explore the island a mysterious narrator begins to read fragments of letters he wrote, from the island, to the titular Esther revealing information about the two, the island and a few other characters. That aside, though, not much has changed: a few accessibility options, like crosshairs and improved subtitles have been added along with remastered audio and a director’s commentary but mostly this is still the same, award winning content that released back then.įor those like me, who’ve missed out on the experience before now, Dear Esther is a first person game that begins by placing you on the shore of an abandoned Hebridean island with no backstory or objective. Now, four years later, it’s been rebuilt in the Unity 5 engine and ported over to consoles for the Landmark Edition. #Dear esther landmark edition differences modBack in 2012, Dear Esther was updated from its humble beginnings as a Half-Life 2 mod into a standalone title, selling enough to recover its development costs within a few hours of release.
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